Search found 41 matches

by bzuidgeest
Wed Sep 11, 2019 7:51 pm
Forum: General Discussion
Topic: Sound fo the IDE
Replies: 7
Views: 278

Re: Sound fo the IDE

Had some time and adjusted the rate and time for buffer request to the virtual adlib. Rendering the samples to disk so mistakes with the audio pipeline where excluded.
Both songs now sound perfectly
by bzuidgeest
Wed Sep 11, 2019 7:32 pm
Forum: General Discussion
Topic: FAT 32
Replies: 9
Views: 315

Re: FAT 32

Sorry! I created some confusion in my question. I was talking about the FoenixIDE and IDE as the hard disk interface at the same time. That's not helpful :D In your screenshot I see you are testing your fat code in foenixIDE (as in development environment), since the foenixIDE had no IDE (harddisk i...
by bzuidgeest
Tue Sep 10, 2019 2:49 pm
Forum: General Discussion
Topic: Sound fo the IDE
Replies: 7
Views: 278

Re: Sound fo the IDE

Yeah, I have an idea about that but I have not been able to test it out yet. At the moment I am feeding the "chip" in one thread and yanking out samples to an audio stream on another thread. I thought I could do this because the opl2 is a continuous generator (it does not stop/change the sound witho...
by bzuidgeest
Tue Sep 10, 2019 2:34 pm
Forum: General Discussion
Topic: FAT 32
Replies: 9
Views: 315

Re: FAT 32

It is great work, but I'm not sure you should remove the ch376 (and I am not saying that because I was working to implement it in de IDE :), things change). The ch376 is a somewhat low threshold chip, "easy" to get going and if people want to do stuff or experiments without the standard kernel, it a...
by bzuidgeest
Tue Sep 10, 2019 2:26 pm
Forum: General Discussion
Topic: Foenix IDE
Replies: 81
Views: 3380

Re: Foenix IDE

You could build something like this:

https://howchoo.com/g/zjm4zwzjzgi/pi-re ... e-joystick

But without the PI in it off-course. You can get the button, sticks and printing everywhere these days.
by bzuidgeest
Sun Sep 08, 2019 8:13 pm
Forum: General Discussion
Topic: Sound fo the IDE
Replies: 7
Views: 278

Re: Sound fo the IDE

Did some more fiddling. tested playing two DRO file. phemopop.dro sound almost fine. Maybe quite acceptable when working on a simulator. However strickeforce.dro sounds quite bad. As a non musician comparing it to other players out there it seems that strikeforce is a much faster song. It almost fee...
by bzuidgeest
Sun Sep 08, 2019 4:04 pm
Forum: General Discussion
Topic: Sound fo the IDE
Replies: 7
Views: 278

Re: Sound fo the IDE

Did some further tests today. I found some information on doing a simple frequency sweep on the opl. Turns out that actually works. Got a nice stable beep in my speakers. Now I have to figure out what part of the emulation fails when actually trying to play opl music files. So more tests to do. My o...
by bzuidgeest
Sun Sep 08, 2019 3:54 pm
Forum: General Discussion
Topic: Foenix IDE
Replies: 81
Views: 3380

Re: Foenix IDE

In answer to sduensin. I have used the wdctool with the foenixIDE and it works... I only did some very crude tests to see if I could read register and respond to interrupts. (all without the kernel loaded) For the foenix ide I used: wdc816cc -ML simple.c wdcln -HI -V -T -P00 simple.obj c0l.obj -LCL ...
by bzuidgeest
Wed Sep 04, 2019 8:24 pm
Forum: General Discussion
Topic: General Comments
Replies: 68
Views: 5852

Re: General Comments

Hello Antoon, I might be wrong but I think you misunderstood how git/github works (I'm no expert either). But you do not usually have write access to a project (unless invited by de developers). What you do is create your own so called fork. This is easy and mostly automatic. You make changes to thi...
by bzuidgeest
Mon Sep 02, 2019 10:33 pm
Forum: General Discussion
Topic: Sound fo the IDE
Replies: 7
Views: 278

Sound fo the IDE

Hello All, Now A quick word on my other project for the IDE (beside ch376 support). I wanted to try to add sound. In my opinion sound, storage and video are the basic ingredients to build a "game" on. Again a project that has me playing with something I now nothing about. Sound chips. It's always in...